You did great with Grassvallet 2.0 though, she's a great rainbow leader! I ended up getting two 5* per multi-pull, those being Knight Garb Yuri, Guy (who has a Triangle/Star change to Square as his active, which I needed for Earheart 2.0), Jade, and Cheria. I then did a pull each on the Slash/Thrust banners (since Earheart 2.0 gives 1.6x HP/2.0x ATK to Slash/Thrust/Shot types. I ended up getting the latter first, so I went with her. Yeah, I re-rolled for either Grassvalley 2.0 or Earheart 2.0, both great leaders and vamp healers as well (especially for a new account). That's a core part of the design of the game - if you just care about putting together a neat team and aren't as chuffed about chasing specific characters due to personal preference, the game is very playable as an F2P player. The game can be a bit of a wallet-burner in that they try to sell rare characters on aesthetics as much as anything and really would like you to roll on the super rare 5*s, please and thank you, but they are under no condition necessary. ![]() ![]() There's a lot of room for getting creative with team composition to clear content. It's that sort of thing - it isn't like, say, Granblue where you almost always want to throw correct-element teams at a problem. Or you might want to take Lancer Elizabeth into a fight with Sabers, since she provides one of the best offensive buffs in the entire game. ![]() but there are a lot of cases where you may well want to take a Caster into a fight with a bunch of Riders anyway, because a lot of Casters provide really great party buffs, and if you can finagle some protection for them, they can make things a lot more manageable. For example, Casters take extra damage from Riders. More to the point, it's important to know how your Servants interact and how you can create teams that Do Things.
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